claim

Electronic Word of Mouth, Online Reviews und verwandte soziale Informationssignale können Kaufintention und Vertrauen beeinflussen.

Electronic Word of Mouth, Online Reviews und verwandte soziale Informationssignale können Kaufintention und Vertrauen beeinflussen. Der Claim ist verifiziert und kann als Evidence Path in Audits genutzt werden, wenn Kontext und beobachtbares Seitenmerkmal passen. Evidenzgrad A.

Was sagt dieser Claim aus?

Electronic Word of Mouth, Online Reviews und verwandte soziale Informationssignale können Kaufintention und Vertrauen beeinflussen. Der Claim ist verifiziert und kann als Evidence Path in Audits genutzt werden, wenn Kontext und beobachtbares Seitenmerkmal passen.

Visueller Evidence Graph

Sichtbar: 11 Nodes / 10 Kanten · Fokus: Electronic Word of Mouth, Online Reviews und verwandte soziale Informationssignale können Kaufintention und Vertrauen beeinflussen. · Nachbarschaft: 6 Nodes · Tiefe 1 · Interaktionen: 0
begründet ClaimEvidenzwird gestützt durchwird gestützt durchwird gestützt durchwird gestützt durchKonzept: Social ProofSocial ProofKonzeptClaim: Electronic Word of Mouth, Online Reviews und verwandte soziale Informationssignale können Kaufintention und Vertrauen beeinflussen.Electronic Word of Mouth,...ClaimEvidenz: Evidenzgrad AStudie: The Effect of Electronic Word of Mouth Communications on Intention to Buy: A Meta-AnalysisThe Effect of Electronic ...StudieStudie: DOI: 10.1007/s10796-019-09924-yStudie: Testing Retail Marketing-Mix Effects on Patronage: A Meta-AnalysisTesting Retail Marketing-...StudieStudie: DOI: 10.1016/j.jretai.2018.03.001Studie: Online grocery shopping before and during the COVID-19 pandemic: A meta-analytical review.Online grocery shopping b...StudieStudie: DOI: 10.1016/j.tele.2022.101839Studie: The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review.The Role of Virtual Commu...StudieStudie: DOI: 10.1080/0144929x.2019.1625442

Wie stark ist die Evidenz?

Status: supported. Evidenzgrad: A. Konfidenz: high. Dieser Claim ist verifiziert, weil 6 Supporting-Study-Verknüpfung(en) im Evidence Graph vorhanden sind.

Welche Konzepte hängen daran?

Welche Studien stützen oder priorisieren den Claim?

  • The Effect of Electronic Word of Mouth Communications on Intention to Buy: A Meta-Analysis: Evidenzgrad A, Risk of Bias Moderate, DOI: 10.1007/s10796-019-09924-y.

    APA-Quelle

    Ismagilova, E., Slade, E., Rana, N. P., & Dwivedi, Y. K. (2019). The Effect of Electronic Word of Mouth Communications on Intention to Buy: A Meta-Analysis. Information Systems Frontiers. https://doi.org/10.1007/s10796-019-09924-y

    Wichtig: 18 von 19 untersuchten Beziehungen waren signifikant.

  • Testing Retail Marketing-Mix Effects on Patronage: A Meta-Analysis: Evidenzgrad A, Risk of Bias Moderate, DOI: 10.1016/j.jretai.2018.03.001.

    APA-Quelle

    Blut, M., Teller, C., & Floh, A. (2018). Testing Retail Marketing-Mix Effects on Patronage: A Meta-Analysis. Journal of Retailing. https://doi.org/10.1016/j.jretai.2018.03.001

    Wichtig: Produktqualität ist ein zentraler Patronage Driver.

  • Online grocery shopping before and during the COVID-19 pandemic: A meta-analytical review.: Evidenzgrad B, Risk of Bias Unclear, DOI: 10.1016/j.tele.2022.101839.

    APA-Quelle

    Tyrväinen, O., & Karjaluoto, H. (2022). Online grocery shopping before and during the COVID-19 pandemic: A meta-analytical review. Telematics and informatics. https://doi.org/10.1016/j.tele.2022.101839

    Wichtig: The COVID-19 pandemic has forced people to limit their physical interactions, which has led to explosive growth in online grocery shopping. However, there is no clear consensus in the retailing literature on whether consumers prefer to buy groceries online. The objective of this current study is to synthesize research about online grocery shopping published before and during the COVID-19 pandemic and to develop a conceptual framework about online grocery purchase intentions and their determinants, the mediation effects of consumers' attitudes, the moderating effects of COVID-19, and control variables. The meta-analysis presents data derived from 50 independent samples with a sample size of 20,538 respondents. Selected determinants were identified as triggers for online grocery purchase intentions, and perceived usefulness and consumer attitude were identified as important mediators between determinants and intentions. The findings clarify the mechanisms behind the increase in online grocery shopping during the pandemic by presenting a decrease in the importance of its strongest determinants (i.e., perceived usefulness and attitude). Based on these findings, we present contributions to theory, managerial implications, and future research directions.

  • The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review.: Evidenzgrad B, Risk of Bias Unclear, DOI: 10.1080/0144929x.2019.1625442.

    APA-Quelle

    Sirola, A., Savela, N., Savolainen, I., Kaakinen, M., & Oksanen, A. (2021). The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review. Journal of gambling studies. https://doi.org/10.1080/0144929x.2019.1625442

    Wichtig: Gambling opportunities are facilitated by the growth of the Internet and social media platforms. Digital games also increasingly include monetary features, such as microtransactions, blurring the line between gambling and gaming. The Internet provides a variety of virtual communities for gamblers and gamers, but comprehensive research on these communities and their relevance in gambling and monetary gaming behaviors remains scarce. This paper summarizes research of online gambling and monetary gaming communities based on a systematic literature review. A systematic literature search was conducted from five databases: Scopus, Web of Science, PsycINFO, Social Science Premium Collection, and EBSCOhost. The search was limited to empirical articles that focused on gambling or gaming involving money and examined online interaction between gamblers or gamers. Preliminary search resulted in 1056 articles, from which 55 were selected for the analyses based on pre-determined criteria. According to results, online communities serve different functions in gambling and gaming behaviors. Gambling communities are typically forums for discussing and sharing gambling experiences, strategies, and tips as well as gambling problems, while gaming communities are inherently embedded inside a game being an essential part of the gaming experience. Identification with virtual communities influences gambling behavior and monetary gaming behavior through mechanisms of perceived norms, social influence, and community feedback. Whereas some gambling communities may provide protection from excessive gambling habits, gaming communities seem to solely motivate gaming behavior and purchase intentions. The role of online communities should be acknowledged in prevention and treatment of gambling and gaming problems.

  • Consumers' Drivers of Perception and Preference of Fermented Food Products and Beverages: A Systematic Review.: Evidenzgrad B, Risk of Bias Unclear, DOI: 10.1111/j.1753-4887.1998.tb01732.x.

    APA-Quelle

    García-Barón, S. E., Carmona-Escutia, R. P., Herrera-López, E. J., Leyva-Trinidad, D. A., & Gschaedler-Mathis, A. (2025). Consumers' Drivers of Perception and Preference of Fermented Food Products and Beverages: A Systematic Review. Foods (Basel, Switzerland). https://doi.org/10.1111/j.1753-4887.1998.tb01732.x

    Wichtig: The fermentation of food products is a transformation and preservation process in which different metabolites are generated, contributing to consumer health. In this sense, this systematic review aims to analyze the factors that guide the perception and preference for fermented foods. In addition, different perspectives are proposed based on the findings. The systematic search was carried out in four databases: Emerald Insight, Science Direct, Wiley Online Library, and Multidisciplinary Digital Publishing Institute. The keywords used were (Title/Abstract): fermented products, overall liking, purchase intention, expectations, emotions, interculturality, perception, and consumers. Ninety-two articles (n = 92) were selected and classified. The factors identified were (1) biological and physiological, (2) extrinsic product characteristics, (3) intrinsic product characteristics, (4) psychological, (5) situational, and (6) sociocultural. Intrinsic product characteristics were the most relevant, while the situational factors were the least studied. Our main contribution was a multidisciplinary approach to addressing the different factors in an integrated way, allowing a broader perspective of both products and consumers. This approach could help the reader understand consumer behavior and propose product improvements.

  • The Effect of Electronic Word of Mouth on Sales: A Meta-Analytic Review of Platform, Product, and Metric Factors: Evidenzgrad A, Risk of Bias Moderate, DOI: 10.1509/jmr.14.0380.

    APA-Quelle

    The Effect of Electronic Word of Mouth on Sales: A Meta-Analytic Review of Platform, Product, and Metric Factors. (n.d.). https://doi.org/10.1509/jmr.14.0380

    Wichtig: eWOM ist im Mittel positiv mit Sales korreliert.

Wann darf dieser Claim in Audits erscheinen?

Dieser Claim darf in Audit-Reports nur verwendet werden, wenn ein beobachtbares Website-Merkmal, eine passende Regel, eine Funnel-Metrik und ein Evidence Path dokumentiert sind. Ohne diese Bindung bleibt er Review-Kandidat und wird nicht als Empfehlung ausgespielt.

FAQ

Was sagt dieser Claim aus?

Electronic Word of Mouth, Online [Reviews](/konzepte/social-proof/) und verwandte soziale Informationssignale können Kaufintention und Vertrauen beeinflussen. Der Claim ist verifiziert und kann als Evidence Path in Audits genutzt werden, wenn Kontext und beobachtbares Seitenmerkmal passen. Evidenzgrad A.

Welche Evidenz wird genutzt?

Die Seite nutzt Claims, Studien, Use Cases und Quellen aus dem SurrealDB Knowledge Graph der Conversion-Psychologie-Wissensbasis.

Ist die Ausgabe auf Deutsch verfügbar?

Ja. Alle menschenlesbaren Inhalte und Agent-Ausgaben sind standardmäßig deutsch.