study

A systematic review and meta-analysis of the effects of Entertainment-Education interventions on persuasive health outcomes.

A systematic review and meta-analysis of the effects of Entertainment-Education interventions on persuasive health outcomes.: Entertainment-Education (EE) refers to the integration of entertaining and educational components within popular media, with the objective of positively impacting social and health behaviors. This study aims to synthesize the effects of EE for health communication. In particular, the effects of EE on health knowledge, intentions, attitudes, behavior, and self-efficacy were analyzed. Further, a persuasion index was created based on the primary outcomes. Only controlled or randomized-controlled studies were considered, and after screening, K = 39 of N = 4183 studies were included. Pairwise meta-analyses were conducted to determine the effects of EE on persuasive health outcomes. Additionally, potential effects of the subgroups delivery mode, gender, healthcare, type of control group and type and taxonomy of health behavior on a weighted persuasion index were analyzed. Analyses revealed evidence for significant small to moderate effects on all outcomes, with the largest effect sizes on knowledge and self-efficacy. Subgroups seem to account for a significant amount of heterogeneity, as a significant effect could be observed for all analyzed subgroups except for healthcare and gender. The meta-analysis suggests that EE is suitable for the communication of health messages, particularly when targeting prevention topics. However, it is imperative to exercise caution when interpreting the results, and further research is needed. Evidenzgrad A, Risk of Bias unclear.

Quelle

Autor:innen: Anastasia Doré, Felix G Rebitschek, Karolina Morello, Elena Stierstädter, Kyra J Thiemann, Thomas Kubiak

Jahr: 2025

Journal/Quelle: Scientific reports

DOI: 10.1038/s41598-025-11012-y

APA-Quelle

Doré, A., Rebitschek, F. G., Morello, K., Stierstädter, E., Thiemann, K. J., & Kubiak, T. (2025). A systematic review and meta-analysis of the effects of Entertainment-Education interventions on persuasive health outcomes. Scientific reports. https://doi.org/10.1038/s41598-025-11012-y

Forschungsfrage / Summary

Entertainment-Education (EE) refers to the integration of entertaining and educational components within popular media, with the objective of positively impacting social and health behaviors. This study aims to synthesize the effects of EE for health communication. In particular, the effects of EE on health knowledge, intentions, attitudes, behavior, and self-efficacy were analyzed. Further, a persuasion index was created based on the primary outcomes. Only controlled or randomized-controlled studies were considered, and after screening, K = 39 of N = 4183 studies were included. Pairwise meta-analyses were conducted to determine the effects of EE on persuasive health outcomes. Additionally, potential effects of the subgroups delivery mode, gender, healthcare, type of control group and type and taxonomy of health behavior on a weighted persuasion index were analyzed. Analyses revealed evidence for significant small to moderate effects on all outcomes, with the largest effect sizes on knowledge and self-efficacy. Subgroups seem to account for a significant amount of heterogeneity, as a significant effect could be observed for all analyzed subgroups except for healthcare and gender. The meta-analysis suggests that EE is suitable for the communication of health messages, particularly when targeting prevention topics. However, it is imperative to exercise caution when interpreting the results, and further research is needed.

Methode und Evidenzqualität

Studientyp: Studie

Risk of Bias: unclear

Evidenzgrad: A

Key Findings

Evidence-Fill Queue: Findings werden aus Volltext, Abstract und Review-Notizen konsolidiert.

Effektgrößen / Outcomes

Evidence-Fill Queue: Effektgrößen und Outcomes werden aus Volltext-Extraktionen priorisiert.

Conversion-Implikationen

Evidence-Fill Queue: Conversion-Implikationen werden nur ausgespielt, wenn Mechanismus, Kontext und Messgröße ableitbar sind.

Limitationen

Evidence-Fill Queue: Limitationen werden aus Risk-of-Bias-, Sample- und Methodikfeldern ergänzt.

Verknüpfte Konzepte

Unterstützte Claims

FAQ

Worum geht es in dieser Studie?

A systematic review and meta-analysis of the effects of Entertainment-Education interventions on persuasive health outcomes.: Entertainment-Education (EE) refers to the integration of entertaining and educational components within popular media, with the objective of positively impacting social and health behaviors. This study aims to synthesize the effects of EE for health communication. In particular, the effects of EE on health knowledge, intentions, attitudes, behavior, and self-efficacy were analyzed. Further, a persuasion index was created based on the primary outcomes. Only controlled or randomized-controlled studies were considered, and after screening, K = 39 of N = 4183 studies were included. Pairwise meta-analyses were conducted to determine the effects of EE on persuasive health outcomes. Additionally, potential effects of the subgroups delivery mode, gender, healthcare, type of control group and type and taxonomy of health behavior on a weighted persuasion index were analyzed. Analyses revealed evidence for significant small to moderate effects on all outcomes, with the largest effect sizes on knowledge and self-efficacy. Subgroups seem to account for a significant amount of heterogeneity, as a significant effect could be observed for all analyzed subgroups except for healthcare and gender. The meta-analysis suggests that EE is suitable for the communication of health messages, particularly when targeting prevention topics. However, it is imperative to exercise caution when interpreting the results, and further research is needed. Evidenzgrad A, Risk of Bias unclear.

Welche Evidenz wird genutzt?

Die Seite nutzt Claims, Studien, Use Cases und Quellen aus dem SurrealDB Knowledge Graph der Conversion-Psychologie-Wissensbasis.

Ist die Ausgabe auf Deutsch verfügbar?

Ja. Alle menschenlesbaren Inhalte und Agent-Ausgaben sind standardmäßig deutsch.